NIGHT CITY

GENRE
FPS

PLATFORM
PC

ENGINE
Hammer

SOLO
DEVELOPED

DURATION
2 Months
Night City is a custom map created within Team Fortress 2's Hammer engine. The map went through an iterative development process, requiring multiple rounds of playtesting to refine the balance and overall gameplay flow. By following Team Fortress 2’s established design principles, I was able to produce a layout that feels authentic. I’m confident in the result and how well it fits within Team Fortress 2’s style.
This project was a real challenge for me, as FPS games is a genre I know very little about, and it was the first time I have ever played Team Fortress 2. During my Internship at Codemasters I learnt how important it is to genuinely understand and enjoy the game you’re working on, because that connection impacts the quality of the result. Because of that I decided to research different aspects of Team Fortress 2 and learnt more about FPS design. This was all so I could make the best level I could and take stuff like the gameplay meta's and classes into account.
