HIGHLIGHTS
Puzzle Game


Project Type: University / Solo
Project Role: Game Designer, Game Designer
This project has pushed me to learn:
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Puzzle Design Methodology
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Analysing the Design of Games for Research
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Development Methods within Unreal, which I did not know about
Project Gameboy is a puzzle game inspired by Portal, Viewfinder and the retro games that many grew up playing. This device looks like a retro gaming handheld, however for some reason, it mimics the players environment. The device the world are link and effect each other. Using this device the player must find a way to escape.
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Development of Project Gameboy is still ongoing, if you would like to see more updates, I will be posting development logs on LinkedIn.
FPS

Project Type: University / Solo
Project Role: Level Designer
During development I learnt:
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An Iterative Design Process
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Adapting to an unfamiliar genre / game
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Producing a High Level Game Design Document
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Producing High Level Level Maps
Night City, is a made within the Team Fortress 2's Hammer engine. The environment was inspired by streets of night time streets of New York City and the design of the map took multiple inspirations from Viaduct and Kong King from Team Fortress 2.
Racing Game

Company: EA, Codemasters
Project Type: Team
Job Role: Intern Game Designer
During the develop of F1 25 I worked on:
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Designing and authoring the content for the Podium Pass and Item Store
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Balancing and implementing the facility improvements within My Team 2.0
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Implementing secondary narrative elements in the Story Mode, Braking Point 3
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Playtesting the game in multiple areas
F1 25 is the video game based on the 2025 FIA Formula One World Championship. This year the game features a revamped My Team mode and the third chapter of the Story Mode, known as Braking Point.
Nominated for Best Sport / Racing Game


