Tower Defense
Project Type: Solo
Software: Autodesk Maya, Unreal Engine 4
In college we were told to make a Tower Defense game in 2 weeks. (This was given in college but I don't count it as it was not a assesssment with a brief. We got to pick from 3 themes, the one I chose was medieval.
Mechanic Detail
Mechanics I made for this project include:
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Placing turrets anywhere in the world
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AI (With help from my tutors)
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Turret Fire (With help from my tutors)
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Health for the AI
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Heath for the end location
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SP for the magic system
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Money system for the towers
I also decide to re-use the magic system I made as I attack the player can use if they cannot purchase towers, however if ther player runs out of SP then they can't cast any spells.
Models
The turret was made by myself. I think it looks really good it doesn't really fit the theme however I unfortually ran out of time to amend the model. My plan was to have a cross bow.
I also made the environment however this was done with unreal assets.

Reflection
I felt happy with this project however I feel like I could have done I lot more with this and could have made it look better and funtion better but overall I am still pleased with it.
